![]() ![]() ![]() (For example, if you DM like to swarm you with creature, but never attack unconscious PCs with them in order to kill them before they are healed, then this patron is OP) But unless it counters your DM playstyle, it does not looks OP to me. I'm not saying it is bad, it is probably very good. High level feature are good healing tools, but is it better than multi-classing to cleric? It does not make you a primary healer, so it may be quite redundant with the healer of the team. The +1d10 to any ability check or save throw can protect you against mind control, ensure your survival in a life-or-death ability check (like diplomacy). This power is still probably better in raw combat strength than the Fiend's power. If you are not swarmed by creatures, the damages done by this feature are mostly negligible. So if you are swarmed by creatures, you will most likely be dead before having the time to reborn. The 6th level power looks very strong, but you can't rely on it if the enemies want your death: you have to wait your turn to "reborn" (saving death throw), so you just need 2 attacks (one melee and any other attack makes 3 failure against death) to hit you for you to be dead before you can do anything. (Note: if the DM somehow allows you to have access to them at no cost, then you probably become OP) In particular, you don't have access to scorching ray and fireball, which is very sad. Your spell list is inferior to the Fiend. The first level seems quite strong, but after the 2nd level, since your bonus to damages does not apply to Eldritch Blast, you don't have much more "at will" fire power than a regular warlock. They both prioritize Charisma based skills and fit the theme, though as with most builds, backgrounds are dependent on player preference more so than optimization.We did not play with it. Backgrounds that fit the character and class include Noble and Urban Bounty Hunter (re-flavored to a hunter of Vecna cultists). Elwin embodies the best (or worst) of his vampiric heritage, and so any Lawful Alignment is appropriate. Vampires tend toward a Lawful Evil alignment. Elwin plots the death of his patron in secret, a new Bloody-Handed in the making. Once the god, Vecna, is dead, Kas may rise and take his place, but it would appear betrayal runs in the family. The sword is rumored to be the only weapon able to harm the lich, and with it, Elwin can kill him. As is the family tradition, Elwin has pledged himself to the soul of his ancient ancestor, gaining access to some of his abilities and dark magics, and sworn himself to the cause of recovering Kas' magical blade. Sometime before his near-obliteration, Kas sired several lines via his servants, and Elwin descends from one of those various lines - a spawn of demonic vampire and human heritage. His essence was left to wander outside both time and space as a vestige, a soul that can only be used by binders like warlocks, waiting for a chance at vengeance on his sworn foe. ![]() Their war waged into the planes of the afterlife before both of their realms were eventually destroyed and Kas was caught up in the destruction, the loser of the battle. His honor demanded he challenge Vecna's right to rule, so the two fought, Kas wielding a magic sword that Vecna had made and gifted him. The story goes that Kas was Vecna's right-hand man before he ascended to godhood and Kas grew jealous of his master's power. The character is a descendant of the vampire knight Kas the Bloody-Handed, immortal enemy of the lich god Vecna. Kas (left) & Vecna (right) fight to the death The subclass has amazing story potential and fills an extremely strange niche, and it is for this exact reason that we can make a very interesting build with it and only it: a character that has no fear of death, recklessly attacking foes and remaining unpunished for it due to quickly regenerating HP. ![]() It gets forgotten, and I feel that this is more than certainly because of the Necromancy Wizard dominating the undead theme, as well as its abilities being uniquely oriented toward health and utility, but not healing: an interesting field. It's not that the Undying Patron Warlock is hated, more that it kind of just falls to the wayside. ![]()
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